![]() The definition of what a familiar is in game terms (for the purposes of this spell at least) is ( emphasis mine): It belongs to the GM.įor the purposes of the spell Familiar has a particular meaning (that given by the spell Find Familiar), but creatures with the Variant: Familiar trait are not actually familiars by that definition, so you can have both The Familiar variant was never meant for players to see. Every spell or ability (like Wild Shape) that would require a player to look at the Monster Manual says "your DM has the stats" or something similar. The fact that these rules break down completely when faced with each other is just more evidence - the Monster Manual is not meant as a player resource. You probably don't want to do this, since all the forms you could change it to are weaker than the one you've got, but there it is. If you have a familiar from the Familiar variant, and you cast Find Familiar, then by the rules (when using the interpretation that variant familiars still count as familiars), you get to change the form of your variant Familiar. Your original familiar might vanish, or your new one might die, or, well, anything, really. You "can't have more than one familiar at a time", so you've already put the game in a paradoxical state. If you have your familiar from casting Find Familiar, and you then bond with one from the Familiar variant, there's no way to tell what happens. However, if the variant Familiar is a familiar, well.things get weird. In this case, there's no interaction between Find Familiar and the Familiar variant, and everything is fine. Now for combining Find Familiar with the Familiar variant: The interpretation that causes the least difficulty is that the variant Familiar isn't actually a familiar, it just "serves you as a familiar". There's nothing in the rules to prevent it, but you'll have to talk your GM into it if you want to have a quasit on each shoulder. Needless to say, if even getting one familiar this way is entirely up to your GM, getting two is, even more so. But this relies solely on your GM to allow and arbitrate. This would probably involve actually finding such a creature and somehow forming a bond with it. Of course, with your GM's permission, you could obtain one of these familiars. So the Familiar variant is for GMs to create more interesting NPCs, rather than to provide players with additional options. The familiar can be one of the creatures described in the spell (see the Player’s Handbook) or some other Tiny monster, such as a crawling claw, imp, pseudodragon, or quasit. The Mage NPC in Appendix B of the Monster Manual also has a Familiar variant, which says:Īny spellcaster that can cast the find familiar spell (such as an archmage or mage) is likely to have a familiar. They're for GM use rather than player use. The Familiar variant is a monster variant, just like the troll's Loathsome Limbs variant or the Genie Powers variant. What you have to remember is that variant monsters, like monsters, are designed for the GM to use to make enemies more interesting. There's nothing in the rules that prevents you from having the service of two creatures with the Familiar variant. Therefore, is it really possible to have two familiars, particularly using both rules, the find familiar and the variant option, or I missing something? At any time and for any reason, the quasit can end its service as a familiar, ending the telepathic bond.Īnd, as far as I know, there is no limit on how many telepathic bonds you may have, if the telepathic communication and "possession" is considered a telepathic bond. While the quasit is within 10 feet of its master, the master shares the quasit's Magic Resistance trait. ![]() While the two are bonded, the master can sense what the quasit senses as long as they are within 1 mile of each other. The quasit can serve another creature as a familiar, forming a telepathic bond with its willing master. ![]() Also, there is nothing in the variant rules that seems to rule out the option of having two familiars: Spell while you already have a familiar, you instead cause it to adoptīut in the variant case you don't have a spirit per-se you have the actual living thing and it does not change forms (as in the spell). You can’t have more than one familiar at a time. The familiar has the statistics of the chosen form, though it is aĬelestial, fey, or fiend (your choice) instead of a beast. You gain the service of a familiar, a spirit that takes an animal In the first instance, the rules specify that you can't have more than one familiar, but the way is worded seems to be referring to the find familiar spell: One is with the find familiar spell the other is to find a creature with the familiar variant option. Out of curiosity, is it possible to have two familiars?Īs far as I know there are two possible ways to obtain familiars.
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